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FAQ
- Note: This FAQ is continuously updated. For a version that is frozen for version 2.0 and earlier, see FAQ 2.0.
Gameplay
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インストール終わったけど、どうやればいいの?
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Freecivはクライアント/サーバーシステムを採用している。といっても、そんなの気にする必要はない。最新のバージョン使っているなら、ゲームを始めると、サーバーは自動的に立ち上がるからね。(旧いバージョンを入れている人は新しいものに乗り換えてね。)
Freecivの画面が起ちあがったら、ボタンがいくつか縦に並んで出てくる。とりあえず新しいゲームの開始を押してくれ。 そしたらゲームセッティング画面にかわり、右下に開始がでるから、それを迷わず押してくれ。More Game Optionsはもう少し君が大きくなってから試してくれ、それは大人のためのものだ。
次の画面で、右下に出るOKを押せばゲームスタートだ。
ゲームをやっている途中でわからないことが出てきたら、メニューの右端にあるヘルプを押してくれ。学ばねば死あるのみだ。
それでは、新世界での君の繁栄と幸運を祈る。
マルチプレイをやりたい
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マルチプレイには二つの方法がある: ローカルなゲーム(LANでのプレイ)とインターネットを利用してのゲームだ。 後者は gtk クライアントを用いる. Other clients behave similarly.
ローカルゲームをプレイするには、 ただ単にいつもどおりにプレイを始めるだけだ。 そして、ゲーム開始前の画面で他のプレイヤーが接続するのを待つ。 他のプレイヤー ( LANで接続されている必要がある) は、別にクライアントを立ち上げ、 ネットワークゲームへ接続LANを選択する。 存在するサーバーのリストが出て、ダブルクリックで入ることができる。
インターネットを利用してのゲームをプレイするには、自分でゲームを開始するのではなく、すでにインターネット上で稼動しているサーバーに接続する。ネットワークゲームへ接続 メタサーバを選択すると、稼動しているサーバーのリストが出る。ダブルクリックでサーバーに入ることが出来る。
また、接続したいサーバーのIPアドレスとportが解っていれば、直接サーバーにつなぐことが出来る。
This server will then show up under Local Area Network. You may want to start up the server by hand (with civserver in a terminal or by double-clicking on the executable) and connect to it directly from all clients. You may also start up the server with the -m command-line option, and it will show up on the list of global games (, and show up in other people's metaserver list?)).
チャットはどうするの?
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プレイ画面下方の チャット タブからできる。
In SDL Freeciv you have to press Tab to access the chatline.
チャットでは通常のチャット、およびサーバーコマンドを入力できる。
/Command
なんで攻撃できないの?
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宣戦布告をしていないから。
どうやって宣戦布告するの?
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F3→プレイヤー→ 条約取り消し (もちろんその前に、相手と出会う必要があるよ。)
This drops you from "cease fire" or "armistice" into "war". If you've already signed a permanent treaty with the player you may have to do it more than once.
他国と会合をするには?
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民族(F3)を開き、会合したいプレイヤーをクリック、下方の会合を押す。ただし、会合をおこなうには相手のプレイヤーと接触しているか、相手の都市に大使館を建てている必要がある。 Before version 2.0 AI players couldn't negotiate treaties thus you couldn't meet with them.
会合から何が出来るの?
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他のプレイヤーと条約(停戦・和平・同盟)や、世界地図・海洋地図・金・技術(渡す側に要アルファベット?)・都市の授受を行うことが出来る。
How can I change the way a Freeciv game is ended?
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A standard Freeciv game ends when only one player/team is left alive, when a player's spaceship arrives at Alpha Centauri, or when you reach the ending year - whichever comes first.
You can change the default ending year by changing the endyear setting. You can do this through the Server Options (see Server options) menu choice in the Game menu or by typing into the chatline something like:
/set endyear 3000
You can end a running game immediately with:
/endgame
For more information, try:
/help endgame
If you want to avoid the game ending by space race, you can change the spacerace setting - again either through the Server Options dialog or through the chatline by:
/set spacerace 0
You cannot change the conquest victory condition. A player who defeats all enemies will always win the game.
灌漑したのに2しか食料が出ない。バグ?
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バグではない。 政治体制が 専制政治であることが原因だろう。専制政治には、3以上の食料/資源/交易を生むすべてのタイルに対して、 -1のペナルティがつく。政治体制 を別のものに変更すればこのペナルティは無くなる。
How do I play against computer players?
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See also How do I create teams of AI or human players?
In most cases when you start a single-player game you can change the number of players, and their difficulty, directly through the spinbutton. Note the number of players here includes human players (an aifill of 5 adds AI players until the total number of players becomes 5).
If you are playing on a remote server, you'll have to do this manually. Change the aifill server option through the Server Options dialog, or do it on the chatline with something like:
/set aifill 30
Difficulty levels are set with the /hard, /normal, /easy, and /novice commands.
You may also create AI players individually.
For instance, to create one hard and one easy AI player, enter:
/create ai1 /hard ai1 /create ai2 /easy ai2 /list
More details are in the Template:README file supplied with Freeciv and the
online manual on this site.
Can I build up the palace or throne room as in the commercial Civilization games?
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No. This feature is not present in Freeciv, and will not be until someone draws the graphics for it.
Can I build land over sea/transform ocean to land?
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Yes. You can do that by placing engineer units on a transport and going to the ocean tile you want to build land on (this must be in a land corner). Click the transport to display a list of the transported engineers and activate them. Then give them the order of transforming this tile to swamp. This will take a very long time though, so you'd better try with 6 engineers at a time.
Can I change settings or rules to get different types of games?
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Of course.
Before the game is started, you may change settings through the server options dialog (available in the pregame screen). You may also change these settings or use server commands through the chatline. If you use the chatline, use the
/show
command to display the most commonly-changed settings (see show), or
/help <setting>
to get help on a particular setting, or
/set <setting> <value>
to change a setting to a particular value(see set).
After the game begins you may still change some settings (but not others).
World maps can be created using the CivWorld map editor (available separately). It is also possible to edit savefiles from running games: save the game and open it with civworld (or with a text editor, if you're ambitious).
You can create rulesets or "modpacks" - alternative sets of units, buildings, and technologies. Several different rulesets come with the Freeciv distribution, including a civ1 (Civilization 1 compatibility mode), civ2 (Civilization 2 compatibility mode), and history (more historically accurate) rulesets. Use the rulesetdir command (see rulesetdir) to change the ruleset (as in /rulesetdir civ2). Note the ruleset mechanism is still being refined from version to version; in 2.1 you will be able to choose the ruleset directly through the pregame screen.
Finally, upgrade! Freeciv continues to improve from version to version: a rule may change when the mailing list agrees it is 'wrong'. See, for instance, the NEWS.
How compatible is Freeciv with the commercial Civilization games?
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Freeciv was created as a multiplayer version of Civilization™ with players moving simultaneously. Rules and elements of Civilization II, and features required for single-player use, such as AI players, were added later. It is still a stated goal to let Freeciv's game engine be 100% compatible with Civilization™ I and II, but only as an option.
This is why Freeciv comes with three game configurations (rulesets): the civ1 and civ2 modpacks implement game rules, elements and features that bring it as close as possible to Civilization I and Civilization II respectively, while the default modpack tries to reflect the most popular settings among Freeciv players. Unimplemented Civilization I and II features are mainly those that would have little or no benefit in multiplayer mode, and nobody is working on closing this gap.
Relevant discussions on the freeciv-dev mailing list:
Little or no work is being done on implementing features from other similar games, such as SMAC, CTP or Civilization III. See Mike Jing's list of differences and two discussion threads in July, 2002.
So the goal of compatibility is mainly used as a limiting factor in development: when a new feature is added to Freeciv that makes gameplay different, it is always implemented in such a way that the "transitional" behaviour remains available as an option.
See also Projects.
My opponents seem to be able to play two moves at once!
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Freeciv's multiplayer facilities are asynchronous: during a turn, moves from connected clients are processed in the order they are received. Server managed movement is executed in between turns. This allows human players to surprise their opponents by clever use of goto or quick fingers.
In some older versions, bugs in the game engine would sometimes allow AI players to move twice in a row against humans. As of Freeciv 2.0 this should no longer happen.
In Freeciv 2.1 an alternating movement server option (simultaneousphases) is available, in which only one player can move their units at a time.
I am far superior to my opponent but his last city is on a 1x1 island so I cannot conquer it, and he won't give up. What can I do?
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Research amphibious warfare, build a marine, and get him.
If you can't build marines yet, but you do have engineers, and other land is close-by, you can also build a land-bridge to the island (i.e. transform the ocean).
Why are the AI players so hard on 'easy'?
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You are not expanding fast enough. See a discussion on freeciv-dev.
Also, for version 2.0 and later, try the 'novice' difficulty level.
See also a thread from Freeciv Forum.
Be aware that Freeciv 2.0.0 has a bug that makes the easy AI players as good as the hard AIs on expansion. Upgrade to Freeciv 2.0.1 or higher version if its your case.
You can also turn off Fog of War. That way, you will see the attacks of the AI. Just type /set fogofwar 0' on the chat line.
Why are the AI players so easy on 'hard'?
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Several reasons. For example, the AI is heavily playtested under and customized to the default ruleset and server settings. Although there are several provisions in the code to adapt to changing rules, playing under different conditions is quite a handicap for it. Though mostly the AI simply doesn't have a good, all encompassing strategy besides "eliminate nation x". For further details, see AI.
To make the game harder, you could try putting some or all of the AI into a team. This will ensure that they will waste no time and resources negotiating with each other and spend them trying to eliminate you. They will also help each other by trading techs. You can use the team command to set teams before the game starts. For AI teams you have to create the AI players first using the create command. For example
/create ai1 /create ai2 /team ai1 aiteam /team ai2 aiteam
Note that "aiteam" is just the name of the team of the AI players. You can also form more than one AI teams by using different team names, or put some AI players teamed with you.
What distinguishes AI players from humans? What do the skill levels mean?
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AI players in Freeciv operate in the server, partly before all clients move, partly afterwards. Unlike the clients, they can observe the full state of the game, including everything about other players. Additionally, Hard AI players can see every game unit even through fog of war.
AI players can change production without penalty and switch governments without going through anarchy. Additionally, Hard AI players can set their research, tax or luxury to 100% regardless of their governments.
Other than this, the AI players are not known to cheat.
Further, the easy AI are less eager to build cities, and at easy and normal, the AI 'forget' where huts are and cannot plan attacks against enemy units they shouldn't be aware of.
How do I play on a hexagonal grid?
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In 2.0, it is possible to play with hexagonal instead of rectangular tiles. To do this you need to set your topology before the game starts
/set topology 13
and switch to a hexagonal tileset (isophex is included in 2.0, isophex and hex2t are in 2.1). Note if you do it wrong, you may end up playing with a rectangular tileset on a "true" hexagonal grid or to play with a hexagonal tileset on a rectangular grid - this is probably not what you want.
If you start a new game the grid (topology) will automatically be set to match your tileset. However since you can't change the tileset in pre-game this may not be helpful. You can try running the client as
civclient -t isophex
or
civclient -t hex2t
to set the tileset immediately on startup.
How do I create teams of AI or human players?
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See also How do I play against computer players?.
In 2.0 teams are not 100% stable, but they are quite playable. Unfortunately you have to use the command-line interface (through the chatline) to set up teams.
First of all try the /list command. This will show you all players created, including human players and created AI players. AI players created through aifill will not show up here (they aren't created until the game starts) so you can't assign those players to teams. To assign AI players to teams you have to create them first, as in /create ai1 to create an AI player named "ai1".
Now, you're ready to assign players to teams. To do this you use the team command. For example, to create two AI players and put them on the same team you can do
/create ai1 /create ai2 /team ai1 team1 /team ai2 team1
You may also assign teams for human players, of course. If in doubt use the /list command again; it will show you the name of the team each player is on. Make sure you double-check the teams before starting the game; you can't change teams after you start and a typo here (like misspelling "team1" as "taem1") will give you the wrong teams.
In 2.1, setting teams can be done from the GUI. When starting a new game, in the player setup screen, you may right click on any player and assign it to any team.
I want more action.
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In Freeciv, expansion is everything, even more so than in the single-player commercial Civilization games. Some players find it very tedious to build on an empire for hours and hours without even meeting an enemy.
See some techniques to speed up the game. The basic idea is to reduce the time and space allowed for expansion as much as possible. One idea for multiplayer mode is to add AI players: they reduce the space per player further, and you can toy around with them early on without other humans being aware of it. This only works after you can beat the AI, of course.
Another idea is to create starting situations in which the players are already fully developed. There is no automated support for this yet, but you can create populated maps with CivWorld.
I can't see trade routes in the city dialog (GTK+)
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As of Freeciv 2.1, you can see the effect of trade routes by left clicking and holding on the trade value on the top left hand side of the city dialog.
Community
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Does Freeciv violate any rights of the makers of Civilization I or II?
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There have been debates on this and the honest answer seems to be: we don't know.
Freeciv doesn't contain any actual material from the commercial Civilization games. (The Freeciv maintainers have always been very strict in ensuring that materials contributed to the Freeciv distribution or website do not violate anyone's copyright.) The name of Freeciv is probably not a trademark infringement. The user interface is similar, but with many (deliberate) differences. The game itself can be configured to be practically identical to Civilization I or II, so if the rules of a game are patentable, and those of the said games are patented, then Freeciv may infringe on that patent, but we don't believe this to be the case.
Incidentally, there are good reasons to assume that Freeciv doesn't harm the sales of any of the commercial Civilization games in any way.
How do I wake up in the morning?
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We're open to suggestions on this one.
You can try to give Freeciv to your boss. There is no guarantee, but he may wake up later than you. Remind yourself that if you run into him at Civilization Anonymous, it's time to change jobs.
Where can I ask questions or send improvements?
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Please ask questions about the game, its installation, or the rest of this site at the Freeciv Forums.
Patches and bug reports are best reported to the Freeciv bug tracking system at bugs.freeciv.org.
Copies of submissions to bugs.freeciv.org are automatically sent to the development mailing list, with a ID in the subject; replies that preserve the bug ID will be threaded properly in the bug tracking system as long as you respect the mail reply-to.
Technical Stuff
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I've found a bug, what should I do ?
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See Bug Reporting.
I've started a server but the client cannot find it!
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By default, your server will be available on host localhost (your own machine), port 5555; these are the default values your client uses when asking which game you want to connect to.
So if you don't get a connection with these values, your server isn't running, or you used -p to start it on a different port, or your system's network configuration is broken.
To start your local server, go to /usr/local/bin/ and run civserver. Then type start to begin!
mike@localhost:/usr/local/bin$ ./civserver This is the server for Freeciv version 2.0.8 You can learn a lot about Freeciv at http://www.freeciv.org/ 2: Now accepting new client connections. > start Starting game. 2: Loading rulesets
If the server is not running, you will NOT be able to connect to your local server.
If you can't connect to any of the other games listed, e.g. those on pubserver, a firewall in your organisation/ISP is probably blocking the connection.
I can play on my own server, but the metaserver doesn't seem to work.
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We have dedicated gameservers now (pubserver.freeciv.org and civ.alkar.net), so if your metaserver button turns up an empty list, there's probably something wrong with your setup.
First, check your Freeciv version. Freeciv 1.9.0 up to and including 1.14.2 use the old metaserver, 2.0 and higher use the new metaserver; if you're mixing versions, you may be getting the wrong list.
If you can view the metaserver page with your WWW browser, and servers are listed, but the client's Metaserver button still fails to list them, you may be behind a non-transparent WWW proxy. See proxy settings for a detailed explanation.
How do I change the metaserver info string?
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Use the /metamessage or /metatopic commands. See /help metamessage.
Am I using the latest version? Do I need to upgrade?
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The current stable Freeciv version is 2.2.5. For an overview of changes that went into this release,
see the NEWS file (see NEWS as well).
The NEWS-#.#.# file is only updated for a new release; updates to Subversion are listed in the freeciv-commits archives (see Mailing Lists) and the actual code changes can be reviewed using our online source code browser.
If you decide to upgrade, see the Download page for source code or contributed binaries.
Not all precompiled binaries and ports have been updated to 2.2.5 yet. If you can contribute, please do! Prepare a package and announce it to freeciv-dev@gna.org.
Clients and servers of different versions are often incompatible due to changes in the client/server protocol. You will see incompatibilities as a 'mismatching capabilities' error. For example, 2.0.0 and 2.0.8 are compatible; 2.0.0 and 2.1.0 are not.
"cannot open display :0"
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The Freeciv client is unable to open a window on your local X display. Are you running an X server at all? Maybe you need to install and run one, or switch to a Freeciv that doesn't need X; see the previous question.
Under Mac OS X, try starting the Freeciv client from the xterm session running under X.
HOME directory not set?
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The Freeciv client wants to write a configuration file named .civclientrc in your $HOME directory. On MS Windows, the $HOME variable is not always set. This can be done from the
DOS prompt or a .bat file, for example:
set home=C:\freeciv
You can still play if this error message appears, but your client options won't be saved.
How do I start the next game?
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A running civserver can only run a single game. Once the game has been started with the /start command, restarting is impossible.
To start a new game, /quit the server and start a new one, then reconnect the client to it.
On pubserver.freeciv.org we run additional software that restarts servers automatically once nobody is connected anymore.
How do I restart a saved game?
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If for some reason you can't use the start-screen interface for loading a game, you can load one directly through the server command line (see Command-line_options). You can start civserver with the -f option, for example
civserver -f civgame1150.sav. Or you can use the
/load command inside the server before starting the game. Make sure you saved the game manually, because the server only autosaves every ten turns per default.
The server cannot save games!
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In a local game the games will be saved into the default Freeciv save directory (typically ~/.freeciv/saves/). If you are running the server from the command line, however, any savegames will be stored in the current directory. If the saveturns server variable is set, the server will periodically save the game automatically (which can take a lot of disk space in some cases). In any case, you should check the ownership, permissions, and disk space/quota for the directory or partition you're trying to save to.
Where are the saves located by default?
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On Unix like system, it will be in ~/.freeciv/saves On Windows, it will be in $HOME\.freeciv\saves where $HOME is usually C:\Documents and Settings\username\Application Data
You could change this by setting the HOME environment variable, or using the --saves command line argument to the server (you would have to run it separately).
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Menus that cannot be used will be disabled. This means some menus are disabled during pregame, or unless you select a unit, or if the game has ended.
It's also possible that you're not connected to a game server at all. If you start the client it should allow you to create a new game automatically (by pressing the Start New Game button). You may also try running the server from the command line (as civserver) then connecting to it manually with the client (connect to localhost). Use the /start command to begin the game once you have connected. The server will now load some configuration files that some of the menus depend on.
How do I find out about the available units, improvements, terrain types, and technologies?
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There is extensive help on this in the Help menu, but only once the game has been started - this is because all of these things are configurable up to that point; see also Why are some of the menus in the Freeciv client disabled? (Some work needs to be done to make this more intuitive.)
As of version 2.1, the game is shipped with an interactive tutorial. To run it, select Start Scenario Game from the main menu, then load the tutorial scenario.
Outside the Freeciv client, we have some online tutorials in the Docs section. A graph of the (default) technology tree is available on the wiki or from David Pfitzner.
My diagonal arrow keys do not work on Solaris.
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Why exactly, I don't know, but you have to xmodmap a few keys around. From my .xinitrc:
xmodmap -e 'keycode 27 = Up' \
-e 'keycode 31 = Left' \
-e 'keycode 34 = Down' \
-e 'keycode 35 = Right' \
-e 'keycode 76 = Up' \
-e 'keycode 98 = Left' \
-e 'keycode 120 = Down' \
-e 'keycode 100 = Right'
See also the April, 2000 thread on this subject.
Menu items do not work under KDE.
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Popup windows are sent to the back in KDE and pile up there.
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When opening popups in the Xaw client activated from other popups, eg. the Change production dialog in the city window, the popup that was previously open gets sent to the back. After a while the client slows down due to the number of open city windows, and they have to be closed one by one. The same thing may happen to report windows.
This problem (PR#866; see maintainer's comment) is specific to the KDE window manager. If you know a way around it, please let us know.
The client complains it can't read the .civclientrc file.
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This is harmless: the file will be created to store your client options, as soon as you save them; but it isn't supplied initially.
My Freeciv client dumps core when I start it!
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Read on if you are using the Xaw client under certain Linux distributions or IRIX.
In all likelihood, the problem is an enhanced version of the Xaw library, (Xaw3d, Xaw95,or neXtaw). A Freeciv binary compiled against the 'plain' Xaw library will segfault upon startup when used with these.
Remedies:
- Freeciv can be recompiled to use Xaw3d, if you have it: use
configure --with-xaw3d
- Make sure the
libXaw.soFreeciv is seeing is an unenhanced version (by installing the appropriate package, pointing to the right version using environment variables, or whatever; details depend on platform) - If for some reason you can't, but there is a 'plain'
libXaw.asomewhere: hunt through the Makefiles and change lines which contain-lXawto/usr/X11/lib/libXaw.a, or whereverlibXaw.ais stored on your machine, then recompile (this was suggested by <dva AT uu.gatech.edu> - Install GTK+ (if not installed already), compile and use the GTK+ client instead of the Xaw one.
This problem used to be documented in the SuSE Linux support database.
If your SEGV at startup is due to a different problem, please report it to the developers' bug reporting system, by sending it to bugs@freeciv.org.
Freeciv fails to compile due to the Xaw libraries.
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As reported with Debian 2.1:
> make[2]: Entering directory `/usr/src/freeciv/client' > Making all in gui-xaw > make[3]: Entering directory `/usr/src/freeciv/client/gui-xaw' > gcc -DHAVE_CONFIG_H -I. -I. -I../.. -I. -I./.. -I./../include > -I../../common -I../../intl -I/usr/X11R6/include -g -O2 -Wall -c > pixcomm.c > In file included from pixcomm.c:54: > pixcommp.h:54: X11/Xaw3d/CommandP.h: No such file or directory > make[3]: *** [pixcomm.o] Error 1 [...]
This is, again, an Xaw/Xaw3d confusion problem. In this particular case, the Debian xaw3dg package is not installed on the system.
To select plain Xaw or Xaw3d explicitly, use:
./configure --with-xaw [...] ./configure --with-xaw3d [...]
When compiling Freeciv from source, the no command cannot be found.
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This silly error message, and possibly others, may arise if you ./configure --with-included-gettext to use the [internationalization multilingual support] library (GNU gettext) distributed with Freeciv, but change your mind later. The problem is the creation of a libintl.h -> intl/libgettext.h that should be removed upon reconfiguration, but isn't. See this question asked on freeciv-dev and the answer given there.
The same error message may arise if you have no gettext on your system and forget to use --with-included-gettext.
How do I compile Freeciv under Solaris?
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Solaris (2.5 and up) has its own version of X in /usr/openwin, its own version of make in /usr/ccs/bin/make, and its own compiler (to be purchased separately) which, if you have it, is available in /opt/SUNWspro/bin. Solaris does not provide the XPM library, which is required for the Xaw client; it doesn't provide any of the stuff required for imlib, gdk and gtk, either, which is required to build the GTK+ client. (This stuff can be compiled however, and is now more readily installable with the Ximian GNOME distribution.)
To confuse matters further, many local systems administrators add MIT X (usually, in /usr/X11), GNU make, and the gcc compiler. If you're unlucky, the
./configure && make
procedure will get confused about these different versions of tools.
However, with some patience, everything can be compiled without problems. Details are provided in the Freeciv Template:INSTALL document.
How do I compile Freeciv under Solaris or FreeBSD?
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On Solaris, FreeBSD, and some other systems, the default make isn't GNU make. In order to compile you must either
./configure --disable-cvs-deps --disable-nls
in order to disable the GNU make specific parts of the Makefile, or simply use GNU make.
I hate isometric view! How do I play with Civilization I style graphics?
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Start the client as
civclient --tiles trident
There is also now a client option in the Local Settings menu.
What other GUI options do I have for the Freeciv client?
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The look and feel of your GUI is mainly determined by the Freeciv client you use.
The original client is based on the Athena widget set (Xaw), which is fast and very widely available, but many users find it old-fashioned. The client can also be compiled to use Xaw3d. New features are sometimes implemented in the GTK+ 2 version only, but the Xaw one still has a speed advantage.
Both xaw and gtk clients compile and run on any Unix variant we are aware of, not just the ones for which our download section provides native installation support.
For Amiga and MS Windows, clients exist that use the native windowing system rather than X11. They are both in under active maintenance and in the main Subversion tree.
Some details of the GUI can be configured from the running client.
A larger impact is made by the tileset used to display terrain, cities, units, etcetera. A tileset can be specified when the client is started up.
Other tilesets in both categories are separately available from our download page.
We do not distribute commercial Civilization™ game tiles for obvious copyright reasons.
How do I enable/disable sound support?
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The client can be started without sound by supplying the commandline arguments: -P none
Further instructions are in ./doc/README.sound in the source tarball.
Please note that the stdsounds are extracted to data/stdsounds with
soundspec file data/stdsounds.soundspec. For a system-wide installation
you can extract that into /usr/local/share/freeciv, such that a directory
/usr/local/share/freeciv/data/stdsounds will exist.
You can then start the client as follows:
civclient -P <plugin> -S stdsounds
If that does not work, try:
civclient -d 3 -P <plugin> -S stdsounds
This will help you get some debug information (e.g. why the sound does not work).
Where can I find more information on the *.ruleset files?
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There is some documentation in the ./doc/ directory, such as ./doc/README.effects. The default ruleset also has a minimal explanation of what all the fields mean, so default/buildings.ruleset would for instance list the meaning of the fields in the buildings.ruleset. Also of interest might be the rulesets page on freeciv.org; currently it contains little in the way of documentation but you may help change this by contributing some.
How can I add additional civilizations in the nation/ subdirectory, or add cities to the list for an existing nation?
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See Nations.
How do I change the font?
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For the GTK+ 1.2 client, you can specify fonts in $HOME/freeciv.rc, which can be copied from the
freeciv.rc that comes with Freeciv and edited with a text editor. Use regular X font names such as displayed by a tool like xfontsel.
For example,
style "help_text"
{
font = "-*-courier-medium-r-*-*-14-*-*-*-*-*-iso8859-*"
}
For the GTK+ 2.0 client, you can specify fonts in $HOME/.freeciv.rc-2.0, which can be copied from the freeciv.rc-2.0 that comes with Freeciv and edited with a text editor. Use Pango font names such as displayed by a tool like then Gnome Font Preferences.
For example,
style "help_text"
{
font_name = "Monospace 9"
}
For the Xaw client, you can change the font with X resources. You can specify them on the command line with the -xrm command-line option, or put them in your .Xdefaults file or the Freeciv app-defaults file.
To change the main font, try something like:
civclient -- -xrm "Freeciv*.font: 8x16"
If the font isn't fixed width, some on the dialogs won't look right, but they'll still work.
Note that on Microsoft Windows systems the $HOME environment variable usually isn't set by default, so you have to set it. In that case, create a directory for Freeciv settings somewhere (an obvious place would be
C:\Documents And Settings\(your username goes here)\Application Data
), then open a command shell and typing something like:
set HOME="C:\Documents And Settings\(your username goes here)\Application Data"
If $HOME is already in use by other applications, just use that directory.
Now copy the settings file to it as instructed above (note the . at the start of the resulting filename) and change some font settings ((e.g. replace Sans with Utopia here and there) and you should notice the effect.
(See also this forum thread.)
I am having problems with accented characters. What gives?
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The problem is that Freeciv (the server or client) simply cannot display the characters properly in the character encoding it is set to use. This is particularly a problem in older clients like the XAW client and the GTK+ 1.2 client.
- In the server, this can be fixed by changing your locale to use UTF-8. Normally this is done by changing the
$LANGenvironment variable (you can see your current$LANGwithecho $LANG). A full explanation is beyond the scope of this document, but here are a few common examples. If your$LANGis empty, try setting it toen_US.UTF-8(for US English). If it isru_RU.KOI8-R, try setting it toru_RU.UTF-8. Note that the$LANGof the server only affects terminal input and output of the server, and will not have any effect on client behavior.
- In the XAW or GTK+ 1.2 client, the problem occurrs for the exact same reason as in the server. The solution is the same: change your locale to use UTF-8. If this isn't possible you may improve things by installing GNU libiconv. GNU's iconv library has better transliteration support than the iconv that comes on most unix-like systems.
- There is no fix available for the Win32 (windows native) client. However with transliteration there shouldn't be much problem.
- The GTK+ 2 client should not have any character problems. If you do it is probably a font issue.
(Note: the above applies to Freeciv 2.0 and later. Earlier versions of Freeciv had much poorer support for different character sets. You are better off upgrading your Freeciv instead of trying to get things to work in an older Freeciv.)
How can i change the language of my client/server?
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On Linux, simply change into your freeciv-directory and type (e.g.)
LANG=en_US civ
For a server in another language go to freeciv-directory/server and type
LANG=de_DE civserver
On Windows create a simple batch file (e.g. freeciv.bat, in the same directory, where you have installed the package) and then run this file instead of civclient.exe (do not forget to change the target of all shortcuts pointing to this new file). The batch consists of 2 lines:
set LANG=EN civclient.exe
How do I get the latest development code?
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A snapshot of the development code is made every day; simply retrieve the latest version with your browser. Note: this service is temporarily out of order. --Hima 12:18, 19 January 2007 (UTC)
This is development code; it may contain new features, bugs, and incompatibilities with older versions.
An alternative is to use Subversion (SVN) directly:
- Obtain and install SVN on your Unix machine. On modern distributions it is already there; look for the
svncommand. You can get SVN from Tigris. - Grab the source:
$ svn co svn://svn.gna.org/svn/freeciv/trunk freeciv
Once you're retrieved the source, to update it, cd into
the freeciv directory and issue svn update.
Another useful svn command is svn diff.
This shows the changes between the version you have on disk and the current development code.
See also How to Contribute to Freeciv development.
If you'd like to know more about SVN, try here.
How do I disable full screen mode?
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In the GTK2 client, go to View and select Full Screen. It won't take effect until the next time you start the client.
In the SDL client, open the Options dialogue, select Video options, deselect the Fullscreen Mode check box and then select the resolution of your choice. The change will take effect immediately.
What are the system requirements ?
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Memory
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In a typical game the server takes about 15MB of memory and the client needs about 25MB. These values may change with larger maps or tilesets. For a single player game you need to run both the client and the server.
Processor
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We recommend at least a 100Mhz processor. If you find your game running too slow, these may be the reasons:
- Too little memory
Swapping memory pages on disc (virtual memory) is really slow. Look at the memory requirements above. - Large map
Larger map doesn't necessary mean a more challenging or enjoyable game. You may try a smaller map. - Many AI players
Again, having more players doesn't necessary mean a more challenging or enjoyable game. - City Governor (CMA)
This is a really useful client side agent which helps you to organize our citizens. However, it consumes many CPU cycles.
Graphic display
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The GTK2 client works well on 1024x800 or higher resolutions. On smaller screens some dialogs may not fit on the screen.
Network
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A 56Kb modem should be enough to play a typical pubserver game. However, many players suggest that a large ping is a big disadvantage. Your ISP mustn't block ports 5555 - 5600, because these are the ports which pubserver's servers are run on.
Windows
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How do I use Freeciv under MS Windows ?
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Precompiled binaries can be downloaded from www.freeciv.org.
If you want to compile the source code yourself, you will need mingw or cygwin.
Retrieving the Native Windows Freeciv
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The Native Windows packages come as self-extracting installers.
Simply download and install one of the .EXE installers. There are three different packages available, one using the native win32 widget set, one using the GTK+ 2.0 toolkit, and one using the SDL libraries. The GTK version requires Windows NT, 2000, XP or later.
Please note: your virus checker may inform you that Freeciv contains a Trojan. This is most certainly wrong - read the full explanation before posting about it on the forums.
OK, I've downloaded and installed it, how do I run it?
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If you used one of the self installer versions then there's a program group with the name chosen at installation time (for example, Freeciv-2.1.0.) Just go to click on Start→Programs→Freeciv-2.1.0→Freeciv
That's it! You should be up and running.
I've started civclient, but don't know what to do next?
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The following steps should get you started:
- The Freeciv client will pop up and after a second you will be taken to the main menu.
- If you want to play against other humans (I think they're human anyway :-) then click on the Connect to Network Game button in the main menu. Then either type in the IP address of the server or select the Internet Metaserver tab to play on the freeciv.org server. Then select an available game and click the Connect button. (You may need to click the Update button to get the list of servers initially and to update it after a while.)
- If you want to play on your local machine against the AI (all other players are AI controlled) then click on the Start New Game button. Then select your difficulty level and the Total players (it includes yourself, so if you wanted to play against four AI players, you'd select 5).
- Click the Pick Nation button to choose your nation, leader name, sex, and city style.
That's it! Enjoy!
Native client: How do I save and restart a saved game?
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You save the game by clicking the Save Game button at the bottom right of the client window.
To load the saved game, click the Load Game button in step three or four above. (The name you saved under will have a .gz added to the end of it when you look in the file list.)
How do I use a different tileset?
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The first thing to do is to download the tileset you want to use from Tilesets.
Then you have to unpack the tileset into the DATA or root directory in your Freeciv directory (so if your Freeciv directory is C:\FREECIV-2.1.0, then you'd tell WinZip to extract to C:\FREECIV-2.1.0\DATA.) Make sure you tell your extraction program to extract into the subdirectories in the file.
Once that's done you can start using the new tileset (FINALLY!) You have to pass an argument to CIVCLIENT.EXE so the easiest way to do that is to open a Command Prompt (from Start→Programs→Accessories→Command Prompt in my case, sometimes called an MS-DOS Window). Change to the Freeciv directory (for example, cd \FREECIV-2.1.0) and start the client with the -tiles tilesetname option. For example,
CIVCLIENT -tiles freeland
You should be good to go then!
How do I use a different ruleset?
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A different ruleset can be used by downloading the ruleset and extracting it in the Freeciv root or data directory (C:\FREECIV-2.1.0\DATA, for example). This should create a subdirectory with the ruleset name (ancients, for example.)
Then you need to tell the server to use it. This is done by typing
/rulesetdir ''ruleset directory''
in the chat line of the client before pressing the Start Game button.
I opened a ruleset file in Notepad and it is very hard to read
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The ruleset files (and other configuration files) are stored with UNIX line endings which Notepad doesn't handle correctly. Please use WordPad or an alternative editor like notepad2 or notepad++ instead.
Mac OS X
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How do I install the latest version of Freeciv?
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- See Install-MacOSX.
How do I compile Freeciv myself?
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- See Install-MacOSX.
How do I install X11?
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X11 is an application, part of OS X provided by Apple, but not installed by default.
If you have 10.4 "Tiger":
- Find your Tiger install disc and insert it
- Open the "Optional installs.mpkg" from the CD
- Select Applications > X11 in the installer
- OR
- Visit this website and download the installer.
If you have 10.3 "Panther":
- Download the X11User.pkg installer from Apple
- Open the file and install
How do I troubleshoot Freeciv crashes?
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Freeciv writes some information to the system log if crashes. To see this, open /Applications/Utilities/Console.app immediately after a crash. Freeciv-related stuff should appear in the bottom.
Freeciv crashes because it doesn't find libXinerama something?
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This bug could appear in 10.3 or incomplete X11 installations. To fix it requires either reinstallation of X11 (see above), or some knowledge of OS X internals.
I found this fix: (copied from [1])
- Download the Xbin.tgz distro from http://ftp.xfree86.org/pub/XFree86/4.5.0/binaries/Darwin-ppc-5.x/
- Unpack it and locate libXinerama.1.0.dylib in the lib directory
- Put libXinerama.1.0.dylib in /usr/X11R6/lib
- Symlink libXinerama.1.0.dylib to libXinerama.dylib and to libXinerama.1.dylib in that directory
How do I install new tilesets?
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First, the Linux way works fine on OS X (put tilesets in ~/.freeciv).
There is also an OSX-specific solution (taken from [2]):
- Download your favorite tileset and unpack it.
- Right (or ctrl) click on the client executable and select Show Package Contents from the context menu.
- Go to this directory: Contents/Resources/freeciv-x.y.z/share/freeciv
- Put the *.tileset file and corresponding folder into this directory.
- Start the client and the new tileset should show up in the Local Options dialog.
Note: Not just tilesets, but other data like scenarios should also be installed in the same location.
How do I scroll the map?
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To recenter the view, you can right-click either on the overview or the large map (the playfield). To right click, hold the command key (apple symbol key) while clicking.
Freeciv won't start on my machine
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There can be many reasons for this. Here are a few tips:
- You need Apple X11 installed to run the official release. Install from your system DVD/CDs (10.4 Tiger) or download and install from Apple's developer website (10.3 Panther).
- Freeciv may not start if you are logged in as Admin. Log in as a Standard user and try again.
- Official releases later than 2.0.3 are built to run on OS X Tiger or later and won't start on earlier versions of OS X.
- The hard drive image you're trying to run Freeciv from has an apostrophe (') in its name. Try renaming your hard drive and try again. This also applies to any folder in the path to the Freeciv Application. A standard install of freeciv is to install it into the /Applications/ directory.
- The 'Player Name:' field should not contain an apostrophe, such as Isobel d'Arcy
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