Nations
出典: Freeciv.org ジャパン
Template:Ruleset このページでは基本的に国のrulesetファイルについて説明します。開発者,FreeCivのための新たな民族を製作しようとする人達向けの内容です。
目次 |
[編集] Nationsetの編集の概要
- 融通も利きかつ詳細でありながらも簡単にゲーム内で使用できる民族の作り方を説明します。FreeCiv用のアドオンを作るのに使います。民族は民族の設定に関するrulesetsファイルと旗の設定に関するtilesetsファイルで指定されます。
- Template:注意 以下の説明で使われている
<nationname>は自分の使いたい国の名前に置き換えてください。ただし,下線などは可能ですが,ホワイトスペース(空白)や機種依存文字などの使用はできません。
[編集] The nation ruleset file
- このファイルは作りたいと思っている民族の属性を含んでいます。具体的にはaztec.ruleset や nations filesを参照してください。コピペー&ペーストして使えます。
- Template:Info 新しく作ったファイルは
data/nation/<nationname>.ruleset以下においてください。
- Template:注意 民族の名前はrulesetファイルに書いた民族の名前と同じになるようにしてください。
[編集] nation rulesetファイルの詳細
- 以下の表は民族に関する設定の属性の一覧です。
属性 表記例 説明 name = _("Aztec") 民族の名前 plural = _("?plural:Aztecs") 民族の名前の複数形 groups = "Medieval", "American"など 民族を分類するのに使われるグループ名です。プレーする民族を選ぶのを手助けします。 legend = _("The Azteca, a Nahuatl speaking people from the Sonoran desert,\
seized control of the Toltec-derived civilizations of Central Mexico\
during the 15th century AD, reviving the practice ...")プレーヤーが参照する民族の概要です。民族の歴史,地理,宗教などの情報を記述します。 leader = "Moctezuma II", "Cuauhte'moc", "Itzco'atl", "Axayacatl" その民族に関係したリーダー達の名前の一覧です。ゲーム開始時,民族を選ぶ際に表示されます。 - When you think about introducing leaders with questionable attributes or history, keep in mind how others might react to playing as or against them.
leader_sex = "Male", "Male", "Male", "Male" Here you define the sex of the leaders numerated above. The sequence of the list follows the leader name list. flag = "aztec" This is the reference to the flag image file. Hence it has to be named after the image file. flag_alt = "mexico" ; Used previously Another reference to a flag image file. This is used as fallback position if the primary flag file was not found. city_style = "Tropical" Here you can define which city images package will be used to visualize the cities for this nation. This attribute is only relevant when the nation gets used for computer players. ruler_titles = { "government", "male_title", "female_title";
"Despotism", _("Tlatoani"), _("Tlatoani");
"Monarchy", _("Huey Tlatoani"), _("Huey Tlatoani")
/* TRANS: Tlatoani = Speaker */
/* TRANS: Huey Tlatoani = Great Speaker */}This enumeration of ruler titles helps to adjust the leaders prefix depending on the currently used government of a civilization. init_techs = This list sums up the technologies one nation brings into game. The techs will be available to the nation directly after beginning. init_buildings = This list sums up the buildings one nation brings into game. The buildings can be built by the nation directly after beginning. init_government = "Despotism" This is a single value attribute. A valid value would be one of the global defined governments. init_units = This list sums up the units one nation brings into game. The units can be built by the nation directly after beginning. civilwar_nations = "inca", "mayan" Here you can give a list of references to other nation files. These information will be used for civil war scenario games. cities = "Michoacan", "Axaca", "Tuxpan", "Metztitlan", "Otumba", "Tlacopa'n", "Theotihucana'n", "Tezcuco", "Jalapa", "Tlaxcala", "Cholula", "Tenochtitla'n", "Yopitzingo", "Teotitla'n", "Theuantepec", "Chiauhtia", "Chapultepec", "Coatepec", "Ayotzinco", "Itzapalapa", ... This list sums up the cities one nation used during their 'historical' evolvement. The city names are used as proposals to the human player for naming newly created cities.
[編集] How to introduce your nation ruleset file
- There are several files where you will have to unveil the existence of your nations ruleset file before you are able to choose it inside a Freeciv game.
- Since these files will have to be edited before your nation can be included in the main distribution it will have to be done anyway. But unless you know what you're doing you shouldn't need to worry about this. If you're not capable to apply the needed changes feel free to submit your creations and help will be on the way for the remaining steps.
- If you want to try it on your own just add a reference to your nation ruleset file to the lists in the following files:
[編集] Changes related to game playing
- This lists all nation files and is read by the game engine on startup. A existing nation file which didn't get introduced in here will never apear in your game. Add your nation (
nation/<nationname>.ruleset) to this list.
[編集] Changes related to software development
- A list of all Freeciv project related files. This file tells the project build machinery which files to pack into installable (and executable, of course) Freeciv packages. Lookup the already enumerated nation ruleset files and append yours.
- Here is yet another list of nations files; the reference in here will be used for translating purposes. Add your nation (
data/nation/<nationname>.ruleset) to it.
[編集] Further posibilities for nation definition
- In this folder you can deposit scenario files. These files help to adjust further options for game play.
- You are able to define a scenario map to play on.
- You can add starting position for your nation on that scenario map.
- You can define to amount of ressources available at game start.
- ... and many more things.
[編集] The nation flag image file
- A new nation needs a new flag. You should provide a unique flag for your nation. It may help to copy one of the other flag files over to be able to start a nations development. But using a flag that is already used by another nation in the game is only acceptable as contribution if there are profound reasons existent.
- If you are creating a real-world nation you can probably find a Free or public domain flag that can be used. One good place to look is the Sodipodi clipart section. Other good sources for nation flag data are Wikipedia and Flagspot.
- We also welcome improvements to existing flags. Most of our existing flags come from the Sodipodi clipart collection, and some of them are less than perfect. One common problem is that the colors are wrong. If you fix a flag for a real nation be sure to cite your source so we can be sure it's accurate. If you want to add or improve a flag for a fantasy nation, this is also welcome.
- We recommend you first contact the original author of the flag (see the
CREDITSfile) to discuss your ideas for changes.
- Template:Info Remember that any flags we add must be licenced under the GPL and should be attributed to their original author, so make a note of where you found the flag, what its licence is, and who made it.
[編集] Flag Guidelines
- Here are a few guidelines for flags:
- Flags should be rectangles, since an outline is added to them automatically.
- Flags often come in multiple aspect ratios. A 3:2 ratio looks best for Freeciv and all current flags use this ratio. Other common ratios are 2:1, 1:1 or 4:3.
- Template:Info Please note that Freeciv no longer uses XPM files. As of Freeciv 2.1 all flags are stored in SVG (Scalable Vector Graphics) format. PNG is the preferred form for graphics, and flags should be made exclusively in SVG. Sodipodi and Inkscape are two good SVG editors.
[編集] Flag Specifics
- To add a flag you'll have to edit the following files:
data/flags/<nationname>.svg
- This is your nations flag image file in SVG format. This is not used directly by Freeciv but is rendered into PNG files (at various resolutions for different tilesets). The SVG file is not used in Freeciv 2.0 but all the other steps for adding flags are the same.
- Template:Info The <nationname> should be the same as the name of the nation in the ruleset (although currently many flags do not follow this).
data/flags/<nationname>.png
data/flags/<nationname>-shield.png
- These are the flag images that are used by Freeciv. They are rendered automatically from the SVG file. The conversion program is not included in Freeciv 2.0 so you should download the development version which does have it. Once this file has been created it can be used with older versions of Freeciv as well. To run the conversion program you will need to install Inkscape, ImageMagick, and (optionally)
pngquant. Once these are installed change to the data/flags directory and run./convert_png <nationname>.svg.
data/misc/flags.spec
- This file has a reference to the flag PNG graphic. The "tag" here must match the flag tag you put in the
nation.rulesetfile (usuallyf.<nationname>, and the "file" should point to the PNG image atflags/<nationname>.png.
data/misc/shields.spec
- Just like flags.spec, this file must include a reference to the flag PNG graphic. The only difference is that the file should point to the "shield" graphic,
flags/<nationname>-shield.png.
- Template:Info Changes to the
.specfiles can be submitted as a patch (created usingdiff -ruN). Even though the*.specfiles may need to be changed, please include them in the diff -- this should be easier for you, and it provides a convenient place for us to grab the sprite name. See the section on How to Contribute for more instructions.
[編集] How to introduce your nation flag image file
- There are two files where you will have to unveil the existence of your nations image file. Add your nation flag file to the following files:
[編集] Changes related to game playing
data/nations/<nationname>.ruleset
- Here you should have already referenced your image file via the 'flag=<nationname>' attribute.
[編集] Changes related to software development
- This file tells the project build machinery which files to pack into executable Freeciv installation packages. Perceive the already enumerated nation flag files and append yours. You will have to append it two more times since there are separate lists for your nations shild image file and the image source file (the svg file).
[編集] Nations Mini-FAQ
- These address a few problems and questions about adding nations.
[編集] In what order should I list cities in Nation ruleset files?
- A discussion of city ordering appears in the freeciv-dev archive: http://arch.freeciv.org/freeciv-dev-199910/msg00030.html
- There is even a perl script available to do the job in the same thread: http://arch.freeciv.org/freeciv-dev-199910/msg00074.html
[編集] What nations can be added to Freeciv with a ruleset file?
- Freeciv supports a classification of nations in modern, historical, and fictional. Modern nations are existing (independent) states, historical nations existed in past times but have ceased to exist (or have encountered a substantial change in their territory), and fictional nations are those that are products of the fantasy of a book writer.
- You should make a clear decision about the group of a nation you add. A modern nation must be restricted on the actual today's territory; you should leave out any cities not on this territory. Choosing leader names is not that restrict, but there should be a strong historical relation to the nation you create.
- The reason for this is, we don't want Freeciv to be used as a political vehicle for discussions about the borders or independence of nations and avoid trouble with other ruleset authors.
[編集] What about geographical order of cities?
- Cities are not in geographical order. But there is a feature in Freeciv that supports city placement according to the geological environement of the (real) city. So it would be nice if you add some attributes to the city names like hills, forest, river. A leading exclamation mark
!expresses the absence of that type of geological environement.
- The syntax for this is like this:
"Mannheim (grassland, forest, river, !ocean)", "Bonn (plains, forest, river)",
